Build system
You are implementing a backend service in Rust which offers an API. At some point you realize that you need a frontend to configure it properly. Helpfully, one of your colleagues implements a frontend for you in React. You notice that it would be convenient if the backend would serve the files of the frontend, and you are looking for some way to tell Cargo to build and embed the frontend files into the backend’s binary. How can you achieve this?
With Cargo, Rust has some fanstastic tooling for building, cross-compiling and testing Rust software. Cargo supports installing plugins that extend it’s functionality, a lot of which are discussed in this book. If your Rust project has a relatively simple setup, where it consists only of Rust crates, then Cargo is the ideal tool to get it to build:
--- config: theme: neutral --- graph LR lib_a_lib-->lib_a lib_b_lib-->lib_b lib_a-->bin lib_b-->bin bin_main-->bin
Things start to get tricky when you involve other languages (such as mixing Rust with C, C++, TypeScript) or when the build involves building code for different targets (for example, that some crates need to be built as WebAssembly and the resulting code is needed by other build.
Example architectures
For example, some projects may need to interface with some legacy C/C++ code. In this case, building might involve compiling the library first:
--- config: theme: neutral --- graph LR clib[C Library] wrapper[Wrapper crate] crate[Rust crate] dep1[Dependency crate] clib-->wrapper wrapper-->crate dep1-->crate
Another common pattern when building full-stack web applications with Rust is that you might write the frontend in Rust and need to compile it to WebAssembly, and the backend in Rust. You want the Rust backend to serve the frontend, so it requires the WebAssembly output as a build input:
--- config: theme: neutral --- graph LR frontend[Frontend] wasm[WebAssembly code] backend[Backend] axum[Axum] frontend-->wasm wasm-->backend axum-->backend
If you build a traditional web application with a TypeScript frontend and a Rust backend, you may need to run a TypeScript compiler for some part of your code and use the output as the input for your backend.
graph LR a-->b
Other configurations are also possible, it depends on your particular need.
Build Systems
Build systems are high-level tools to orchestrate the build process. They track tasks and dependencies, and make sure that the build steps are run in the right order and rerun when any of the inputs have changed.
Good build systems will enforce hygiene by sandboxing build steps to make sure you do not accidentally depend on inputs you have not declared. This helps to avoid the “it works on my machine” syndrome, where your code accidentally depends on some system state that is present on your machine but not on other’s.
However, build systems become interesting to your Rust project when one of three things happen:
- Inside your project, you have multi-language components. For example, a frontend written in TypeScript, a backend component written in Kotlin, a C library, some Python tooling.
- Inside your project, you have cross-target dependencies. For example, you
have a project fully written in Rust, and the backend wants to embed the
frontend compiled to WebAssembly using a tool such as
trunk
for ease of deployment. - You depend on some external dependency which is not written in Rust, and you
want to be sure you can use reproducibly it on all platforms. For example,
you depend on the presence of
sqlite
in a specific version.
Many build systems also offer fully reproducible builds by requiring all build inputs and tools to be pinned down by hash, which enables distributed caching which is a big quality of life improvement for developers as it leads to faster development times.
This chapter discusses some build systems that play nice with Rust. Note that build systems are not necessarily mutually-exclusive: most of the time, even when using a build system that is not Cargo, you will still have the necessary Cargo manifests in the project that allows standard Cargo tooling to work.
Reading
The convergence of compilers, build systems and package managers by Edward Z. Yang
Edward explains how build systems, compilers and package managers seem to
converge. This is certainly the case for Rust, which has Cargo which acts as a
build system (cargo build
) and package manager (cargo install
). He explains
that this is not an isolated phenomenon, but inherent. It appears that we are
heading towards a more integrated approach.
Build Systems and Build Philosophy in Software Engineering at Google
This chapter in the book discusses why build systems are vital in scaling software development, because they ensure that software can be built correctly on a number of different systems and architectures.
Multi-language build system options
TODO
Paper which explain build systems, and how they work. It takes popular build systems apart and explains their properties. A useful paper for anyone trying to achieve a deep understanding of what build systems are and how they work.
Merkle trees and build systems
Amazon’s Build System by Carl Meyers
Carl explains the build system that Amazon uses.
Build System Schism: The Curse of Meta Build Systems by Gavin D. Howard
Gavin gives a summary of the evolution of build systems, into the modern ones he calles meta build systems. He summarizes which features they have, and argues that Turing-completeness is a property that is required for a good build system.